I want to know if you think this is a performance issue or an exploit? Game:GetService('RunService').Stepped:Connect(function() Local hockeystick = v.Character:FindFirstChild("HockeyStick") function FindNearestPlayer()įor i,v in pairs(game.Players:GetPlayers()) do Other than that, everything is just raw Roblox physics except the poke checks and slap shots which use Legacy Body Movers to move the puck. How the puck works is that it has an ownership script that detects the magnitude of all the players hockey sticks (specifically the blade) and if the puck is less than 5 studs away from the blade it will give that player ownership of the puck. I also talked to other players on his team and they explained to me that he isn’t the best programmer and they think he isn’t good enough to program his own exploits. He also told me he doesn’t think you can exploit on a Mac. He explained to me that he plays on a “Macbook Air” which he thinks is causing the lag or latency that makes it seem like the puck is sticking on his blade better. I talked to the user myself and he has denied all allegations. I believe this is either some performance issue or an exploit he is using to cheat. They are sending me videos like this…Īs you can see there is major differences in puck control leaving some users frustrated and confused. Still, there’s still a chance that they might make a more aggressive AC that will break things I said above.Over the last week or so I have been getting complaints from other players in the hockey community about a specific user “using an exploit” to get unfair control over the puck. Also many people on Reddit confirmed that Hyperion is not running on kernel-level and also works with Linux and Steam Deck. The best thing that Roblox could do is, of course we know this for almost a decade… improve their moderation system.Įdit: I just heard that Byrion’s current AC, Hyperion, is not really that aggressive and it’s more like an anti-tamper that mainly prevent injections. Developers should have an option to turn this off, or even make it off by default so certain games, especially old ones, aren’t going to break because of this anticheat. Remember: Client-side anticheats aren’t going to stop 100% of the cheaters, and they often do more control on us, including innocent players. I hope my essay will be a lesson for us & Roblox before they implement this thing in their game engine. (see: IPv4 address exhaustion - Wikipedia) If Roblox really wanted to implement alt detection, yes but don’t make it too strict and also don’t explicitly rely on IP addresses, especially that many ISPs still don’t support IPv6 (especially in developing countries) and rely on NAT because our world is ran out of public IPv4 addresses (around 4 billions) years ago. to protect user’s privacy (especially for content creators), returning back while your original account is lost or stolen, roleplaying, etc. Almost infinite possibilities of mechanics can be implemented in it.įor an universal game platform, that have almost infinite range of possibilities happening in the game engine, Roblox needs to NOT enforce the anticheat in ALL games, but make it opt-out by default so we can make our games that don’t need it, be free from the control of client-side anticheats, while the games that need it, can enforce it themselves through a simple opt-in toggle.Ībout the alt-detection thing, remember that alternative accounts are perfectly legal they’re not always used to evade bans there are also legitimate reasons that alternative accounts exist, e.g. Unlike most competitive games out there, Roblox is more like a sandbox-style game, when you can basically make anything within Roblox’s game engine. Remember, that Roblox isn’t like the most competitive games out there such as Valorant, Fortnite, DOTA, etc even some Valve games & Minecraft gives you ability to play on certain multiplayer servers without the anticheat running as long as they’re opted out from client-side anticheats. We also want to be free from the control of client-side anticheats, restricting on which platforms we want to play on. This includes the GNU/Linux based operating systems & Steam Deck, which’s also running a GNU/Linux based SteamOS. I, and also other Robloxians out there, have a right to play the games on any kinds of devices we prefer, while they’re compatible enough to handle the game itself.
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